Is finger-painting truly an
art form? What about digital finger-painting? Microsoft’s ‘Paint’ application
stands alone as one of the first artifacts for creating such digital canvas
works. Artist Michael Manning first began implementing such a practice into an
ongoing piece entitled “Microsoft Store Paintings”, which exist online only,
for any computer user to view. The work utilizes the current version of the
software on the newly released Windows 8, which introduced a more versatile and
dynamic version of the software, with more creative abilities and room for
artistic exploration/expression. These paintings represent a contemporary
development in the public conception of ‘fine art’ as well as how art is ‘intended’
to be viewed. Manning does not physically own any such device, and instead uses
the new ‘Fresh Paint’ application and a Microsoft touchscreen, all housed
within the physical Microsoft retail store. These works are then uploaded via
social media outlets and Manning’s website, enabling an instant and almost
‘art-world’ incompatible representation of works of ‘high art’.
Instead of
forcing viewers into a gallery space, Manning allows the Internet to exist as
his vehicle for the dispersal of his works to the public. This suggests a new
relationship emerging between the corporate defined digital parameters within
software, implementation of such software into the public sphere by such
corporations, and the in-between of users and developers, functioning and
utilizing the software within such a ‘defined’ parameters. Acting as an
involved consumer rather than a passive one, Manning’s use of Microsoft’s Paint
application, technical hardware, and physical business space for creating
digital artworks successfully breaks the mold of both how users interact with
such remedial design programs, as well as how contemporary digital art outlets
are challenging public conceptions of what the internet is used for, how users
interact and function within a digital corporate-defined reality, and
especially how society defines the correct way for exhibiting and viewing
artworks.
Once a single user,
digitally contained and ‘lo-fi’ software, such artworks would never be widely
viewed or understood after completion on a user’s PC. This implementation of
such a tool attempts to push our conceptions of both how artwork is created,
what tools are kosher to use, as well as how it is distributed and consumed
after completion. Manning creates digital representations of physical paintings
utilizing only tools provided by a major corporation, suggesting a play between
the defined ‘creative’ corporate control written in the program and Manning’s
own artistic abilities and understanding of the digital medium provided to him.
Originally conceived and implemented with the first versions of windows, MS
Paint introduced many first time computer users to the idea of painting on a
computer. Not to say there were not such applications before, but many were
designed with professionals in mind rather than for a consumer market. As technology
developed, so did the program and its functionality. Users could originally
paint simple colors on a single page, with only a few options for brushstrokes
and artistic effects. Later developments included many photoshop-esque features
such as artistic brush strokes, alpha layers, 10 undo’s (rather than 3), and
even a grayscale, pushing conceptions of professional/consumer design
practices. Michael Manning was not the first MS Paint artist, but his
implementation of such work via social media, as well as its conception and
creation within the physical Microsoft stores suggest a contemporary
development in a once private and widely under-represented creative practice.
If more users learn Paint, will they eventually also learn Photoshop?
http://rhizome.org/editorial/2013/jan/24/painting-numbers/
http://rhizome.org/editorial/2013/jan/24/painting-numbers/
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