As the technological and scientific world
have been rapidly developing and the tools and technologies that are now
available to us have immense capabilities, the mediums and possibilities for
artists are practically limitless. We live in an age where the art world is not
bound to the classical mediums of the past and can be seen utilizing the many
technologies available in the modern world. Heather Dewey-Hagborg project Stranger
Visions is an outstanding example of this.
It all began with a random hair stuck in
the wall that provoked the artist to wonder whom the face behind the hair was.
With no prior experience with biology or genetics Dewey-Hagborg got inventive
and came up with a proposal, which she presented to various residency and grant
programs, eventually landing her a gig with Eyebeam. She didn’t end up
finishing the project with Eyebeam, however they gave Heather all the necessary
training to start the project she had long envisioned.
The project was made possible by 3d
modeling software. The software, later created out of the bio lab Genspace, was
based off the facial recognition algorithms Heather Dewey-Hagborg and others
came up with from Eyebeam. The software analyzes sequences DNA and further
breaks down the DNA to find areas responsible for specific traits. Isolating
these areas and recreating them, Dewey-Hagborg is able to create hypothetical
reconstructions of the original proprietors of the DNA she collects.
So whom does Heather exactly decide to
create? Besides all the technical and scientific aspects of the project, the
creative element is really tied in with who Heather Dewey-Hagborg decided to
recreate, strangers; hence the project’s name Stranger Visions. By
turning to public places such as bus stops, restrooms, therapist’s office,
etc., the identity of some of the collected DNA remains entirely unknown.
However she did recreate herself. The results ended up being remarkably spot
on.
Although the Stranger Visions
project started as a clever idea, the possibilities opened from this project
and from the 3D modeling software that Dewey-Hagborg and the biologists at
Genspace, open up immense possibilities. Imagine how such a technology would
benefit the world of criminal justice, or the benefits this technology would
present to historians and so on. Softwares with these capabilities mark a
tremendous accomplishment in the modern world.
The problem arises culturally when we
have to decide how much credit to give to this technology. For example when
does the technology become more trusted upon than the person? We tend to over
credit artificial intelligence when there are faults and choices made by the
artists and forensic biologist when shaping the models. I believe as this
technology further develops, diplomatic problems will arise on the
accreditation of artificial intelligence in our society.
Stranger Visions started as a clever idea, and was
executed as a successful art project. The project stirs the viewer’s curiosity
of the faces behind the DNA strangers leave behind in our public spaces during
their daily routines. The project marks a contemporary development landmark
with the software development and algorithms that Heather Dewey- Hagborg
created during the project. Time will tell how this technology develops in the
future.